An absolutely almost unreal feeling to final be crossing the line on this.
I know many devs have worked on projects for much longer and with much more ambitious a scope- but to single handedly drive a project for years, and decide not to cut any corners and have the patience not to put it in anyone’s hands until you were completely satisfied with it took A LOT of motivation and was full of setback and head banging.
The final few tasks are on Trello and one more day of work will do it!
I have gotten to know this demo VERY comfortably if you could imagine, as I’m the only one that’s been testing, and even now each time we add new features, it’s a joy to play through it, new laughs are generated with each contribution of personality within the world, and if charming sassy retro RPG’s are up your alley you really REALLY won’t want to miss this!
I’ll be showing the game most likely at the Portland Convention Center in a few weeks and It’ll be a great time to put together feedback and see what final changes might need to be made before a public release so you’ll have to wait just a bit longer!
Until next time!